Build a factory, fill the order, keep the profit. Ship it fast enough to earn a bonus, cheap enough to keep it.
HAULWhat the customer pays when the whole order reaches Port B.
× HUSTLESpeed bonus. The faster your factory runs (in simulated time), the bigger it gets.
− BURNEverything the shift cost: machine and belt rental, power and raw materials.
= PAYDAYYour profit. That's the score.
THE PERFECT SHIFT
Simulated production time00:00.0
Real build clock00:00running
Shipped0 / 0
Build time isn't scored. Take your time.
How to play
Run the perfect shift
Raw materials arrive at Port A on the left, one item at a time from each bay.
Machines turn inputs into parts. Feed them from any side. The chute with the arrow is the output; rotate with R.
Belts move items one tile at a time. Drag to lay a line. Start a drag on a machine to aim its output.
Finished products must reach Port B on the right. The order is done when the last one is loaded and the ship leaves.
PAYDAY = HAUL × HUSTLE − BURN. HAUL is the contract value. HUSTLE grows the faster your factory finishes in simulated time. BURN is rental, power and materials. There's no budget: overbuild and you'll still ship, but you might lose money.
Stuck? Ghost Blueprint outlines one working factory for you to copy by hand. It isn't the best one, and runs after you peek don't count for Biggest Payday.
Machines you'll meet
Shortcuts: V select · B belt · X remove · 1–9 equipment · R or scroll wheel rotates · Space run/pause · right-click removes.